Wednesday, October 7, 2009
Sunday, April 26, 2009
Finally played the UFC Undisputed Demo today!
Of all my regular internet reads, MMA sites like Sherdog and MMALinker are in the "whenever I remember" category; meaning I check the sites out only when I'm bored and have nothing else to do but catch a crazy fight or read about what's coming up next. When I get around to it, I read the headlines and not really any of the articles. I only need to know who's fighting who next so I can imagine it in my head and get hyped up about the potentiality of the battle. Now there's a game coming out that tries to recreate that and it has a lot to live up to.
It's been in the works for awhile; we're all big fans of WWF No Mercy and Wrestlemania 2000 for N64 and when Yukes was announced by THQ as the developer of the game we all started to wonder how deep the system would be - if there'd be create a character, create a title, use of the hard drive for backing up match records, etc. While I've only played the demo that was recently released, I'm happy to say that the game lives up to my high expectations and when it's released could end up being the game that brings me back to video games.
The controls were what I was most worried about; how do you capture the intricacies and unpredictability of an MMA fight? What they've done is make everything really intuitive if you've grown up with a controller in your hand. The four face buttons are left/right punch/kick which reminded me of Mortal Kombat. There are two modifiers - body/power - mapped to the left trigger and bumper respectively. There's a high block and low block on the right trigger/bumper side. Then comes the right stick which functions like a grappling/parrying/shooting joystick. Flick or press towards for a grab or shoot, hold up or down to parry and grab like it's EA's Fight Night.
Even on the ground, the controls are very natural. You want to move into a better guard? Use motions on the right stick like in EA's Skate and you'll move into better position. It's not hard! That's the best part! You're in half guard and want to step over into full mount, you do a QCB,F (Quarter circle back, then forward) and you're raining down blows on his head.
Submissions! Click the right stick and you'll go for whatever submission is best suited based on your position. Then you mash or twirl the right stick! It's like Naruto Ultimate Hero! I've always kicked everyone's ass in spinning the stick, so no one is going to submit me!
Presentation on the game is fantastic. Everything, and I mean everything, is straight out of the UFC TV show. They use the same graphics, camera angles, shot progressions so everything really makes you feel like you're playing the show.
Seeing as how I played a demo that has two characters for two hours straight, I'd say it might make me spend time on videogames again. 80 characters at least and hopefully a robust create-a-character mode will ensure that fights are entertaining all the time. Luckily Mike is buying it the minute it's released so I can see what ends up in the final game before I buy it. If Yukes can pull through on everything else it might be time for me to get a 360.
It's been in the works for awhile; we're all big fans of WWF No Mercy and Wrestlemania 2000 for N64 and when Yukes was announced by THQ as the developer of the game we all started to wonder how deep the system would be - if there'd be create a character, create a title, use of the hard drive for backing up match records, etc. While I've only played the demo that was recently released, I'm happy to say that the game lives up to my high expectations and when it's released could end up being the game that brings me back to video games.
The controls were what I was most worried about; how do you capture the intricacies and unpredictability of an MMA fight? What they've done is make everything really intuitive if you've grown up with a controller in your hand. The four face buttons are left/right punch/kick which reminded me of Mortal Kombat. There are two modifiers - body/power - mapped to the left trigger and bumper respectively. There's a high block and low block on the right trigger/bumper side. Then comes the right stick which functions like a grappling/parrying/shooting joystick. Flick or press towards for a grab or shoot, hold up or down to parry and grab like it's EA's Fight Night.
Even on the ground, the controls are very natural. You want to move into a better guard? Use motions on the right stick like in EA's Skate and you'll move into better position. It's not hard! That's the best part! You're in half guard and want to step over into full mount, you do a QCB,F (Quarter circle back, then forward) and you're raining down blows on his head.
Submissions! Click the right stick and you'll go for whatever submission is best suited based on your position. Then you mash or twirl the right stick! It's like Naruto Ultimate Hero! I've always kicked everyone's ass in spinning the stick, so no one is going to submit me!
Presentation on the game is fantastic. Everything, and I mean everything, is straight out of the UFC TV show. They use the same graphics, camera angles, shot progressions so everything really makes you feel like you're playing the show.
Seeing as how I played a demo that has two characters for two hours straight, I'd say it might make me spend time on videogames again. 80 characters at least and hopefully a robust create-a-character mode will ensure that fights are entertaining all the time. Luckily Mike is buying it the minute it's released so I can see what ends up in the final game before I buy it. If Yukes can pull through on everything else it might be time for me to get a 360.
Thursday, April 23, 2009
I keep hiding from the parties
I've yet to see Ash and Chris working their DJ magic live. They've had many shows and the post-show pictures are always enough to scare me away from the massive crowds that are constantly dancing. I'll have to go soon though, before the crowds get too big for me.
Track: TapeDeckBros - Lasers & Arrows.mp3
Track: TapeDeckBros - Lasers & Arrows.mp3





